Category Archives: Digital ET

Nintendo DS:Changing the rules of the game?

Video gaming is a cyclical industry in which new consoles are launched every five or six years. In the last cycle, which began in 2000, Sony’s PlayStation 2 emerged as the clear victor, far outselling Microsoft’s Xbox and Nintendo’s GameCube. The next cycle will pitch Microsoft’s Xbox 360, launched last year, against the PS3 and the Wii. With each cycle the power of the hardware increases, making possible better graphics and more complex games. But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth. There have even been signs in Japan that the market was starting to shrink. “We need something radical to change the situation,” says Mr Iwata.

More on Nintendo’s radical change at Economist

NewsAtSeven:Virtual news show

News At Seven is a system that automatically generates a virtual news show. Totally autonomous, it collects, parses, edits and organizes news stories and then passes the formatted content to an artificial anchor for presentation. Using the resources present on the web, the system goes beyond the straight text of the news stories to also retrieve relevant images and blogs with commentary on the topics to be presented.

Once it has assembled and edited its material, News At Seven presents it to the audience using a graphical game engine and text-to-speech (TTS) technology in a manner similar to the nightly news watched regularly by millions of Americans. The result is a cohesive, compelling performance that successfully combines techniques of modern news programming with features made by possible only by the fact that the system is, at its core, completely virtual.

Related links
   Infolab:North Western University

Gaming this season is a big fight

All of these high-profile launches come wrapped around
the holiday shopping season, creating a confluence of
events that only happens once every half a decade in
this business. The payoff could be huge: In 2011–the
peak year of the coming console generation–gaming
products will generate $44 billion in revenue, according
to DFC intelligence. How this fall’s new products fare will
go a long way toward making or breaking gaming
companies’ next five years.

Forbes has more on the battle this November as the biggies try to wrest the lead.