Transmedia Storytelling, Fan Culture and the Future of Marketing

The rise of each new medium — print, motion pictures, radio, television — introduces new forms of communication and entertainment. Often, the new medium initially replicates what came before: Many early movies were filmed stage plays, and early television programs were based on their radio antecedents. Eventually, however, each new medium evolves into its own form.

Our current multi-channel, multi-screen, “always on” world is giving rise to a new form of storytelling, dubbed “transmedia,” that unfolds a narrative across multiple media channels. A single story may present some elements through a television series or a motion picture with additional narrative threads explored in comic books, video games or a collection of websites and Twitter feeds. Depending on their level of interest, fans can engage in selection of these story elements or follow all of them to fully immerse themselves in the world of the story.

Andrea Phillips first encountered transmedia storytelling back in 2001 when a friend told her about a baffling website by the Anti-Robot Militia, a group opposed to the advance of cybernetic humans. On further investigation, she found other online clues that expanded the mystery, and she even participated in real-world events related to the story, such as an Anti-Robot Militia rally in New York. Phillips later discovered these elements were part of an elaborate marketing campaign — later known as “The Beast” — created by a team at Microsoft to promote Steven Spielberg’s forthcoming film, A.I. Artificial Intelligence.

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‘Brave’ artist Emma Coats shares her storytelling wit and wisdom

EMMA COATS’s 22 “STORYBASIC” RULES FOR STORYTELLING:

■NO. 1: You admire a character for trying more than for her or his successes.

■NO. 2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.

■ NO. 3: Trying for theme is important, but you won’t see what the story is actually about till you’re at the end of it. Now rewrite.

■ NO. 4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

■NO. 5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff, but it sets you free.

■ NO. 6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

■NO. 7: Come up with your ending before you figure out your middle. Seriously. Endings are hard — get yours working up front.

■NO. 8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

■NO. 9: When you’re stuck, make a list of what wouldn’t happen next. Lots of times the material to get you unstuck will show up.

■NO. 10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

■ NO. 11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

■ NO. 12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

■NO. 13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

■NO. 14: Why must you tell this story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

■NO. 15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

■NO. 16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

■ NO. 17: No work is ever wasted. If it’s not working, let go and move on — it’ll come back around to be useful later.

■ NO. 18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

■NO. 19:Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

■NO. 20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

■ NO. 21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make you act that way?

■NO. 22: What’s the essence of your story? [The] most economical telling of it? If you know that, you can build out from there.

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Allu Sirish interviews “Ee Rojullo” producer SKN

Telugu cinema is going through a revolution of sorts : creatively and commercially. Digital cinema has enabled new, budding filmmakers with no studio backing not only to make a film with their own resources, but also release it successfully and profit it from it. Ee Rozullo, the smash hit that was made on a budget of Rs 60 lakhs and grossed Rs 800 lakhs at boxoffice is the talk of the industry. This has inspired an army of young filmmakers who out on the streets with digital camera, amateur actors – making their own dream : an independent feature film.

The film was produced on a meager budget, through efficient planning, eliminating all the excesses of big-budget filmmaking. It deserves to have a case study on its own.

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ET, IT…and the rest