‘Jobs’: Does not connect the dots…

‘Jobs’ ends up being a good acting attempt by Ashton Kutcher and nothing more.

The bearded poster is misleading, as the movie uses that look of Steve Jobs only once, when Jobs unveils iPod during an Apple townhall meeting. Rest of the movie is about Jobs’s life from his college days to reclaiming his CEO post at Apple. Infact, the movie for the most part, is like yesteryear ‘Pirates of Silicon Valley’ told from Jobs perspective, told seriously and slowly.

Forget about connecting the dots, the movie does not even cover the important dots. One would have expected that showing an older version of Jobs, would lead to a few scenes that involve his relationship with his family, his early Pixar days, his equation with Bill Gates etc. (My review of iCon-Steve Jobes here )

While it is the prerogative of the makers to pick the scnenes and create their perspective, ‘Jobs’ suffers from a total lack of perspective. At the end of it, the movie neither offers an experience for someone who is well read about Steve Jobs nor creates interest for the uninitiated.

Hopefully the other film based on Walter Isaasson’s book delivers.(Wall Street Blog)

Related Links

Trailer of ‘Pirates of Silicon Valley’

The Lone Ranger: the best VFX you never noticed?

Good article on the VFX that cannot be easily spotted and what it took to creat them. Complete article here

Here are a few excerpts:

  •  ..the best part of the movie may be the one that most critics never noticed – or rather, never noticed had been created by human hands. Industrial Light & Magic contributed 375 visual effects shots to The Lone Ranger, almost all of them invisible, including photorealistic trains and environments.
  • Although based on live background plates, Gore Verbinski directed ILM to make its digital environments “bigger and bolder” than reality, heightening the chase sequences’ sense of speed and drama.
  • We did most of the asset build in 3ds Max, but it could be in ZBrush [or other packages] if we needed it; there were a variety of approaches. The texturing is a mix of photographic work and hand painting. There are certain shots that are more matte painter-ish and you need a matte painter’s eye to pull everything together, but we had terrific photo reference, and that keeps you honest.

 The work I’m most proud of is probably going to be the work that people never recognise, and that’s because it’s invisible. I had people stopping me in the hall to say that they didn’t realise that the environments were CG until they happened to see the plates.

 

 

Ubisoft, Sony to Produce Movie Based on ‘Watch Dogs’ Game with New Regency

 

“Watch Dogs” revolves around a brilliant hacker bent on revenge and inflicting his own brand of justice after a violent family tragedy. In the game, he hacks into Chicago’s Central Operating System, which controls the city’s infrastructure, including security cameras, traffic lights, and public transportation, as well as databases containing key information on the city’s residents and turns the city into his weapon.

The “Watch Dogs” game bows Nov. 19.

More at Variety.com

Click here for Watchdogs official Site